Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Friday, July 8, 2011

Games Not Art? You've Got that Backwards

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Roger Ebert is entirely responsible for this debate about whether games are art. If he hadn’t stoked the flames of gamer fanboys by saying that games can never be art, life as we know would be dramatically different today; we’d live in a world where people cared ever so slightly less whether games should be considered art. And I’d be a millionaire. Damn you, Ebert, damn you.

The problem with answering the question “can games be art?” is the question itself. Asking if games can be art assumes games are something inferior to art, that art is something we all ought to aspire to create, because art is nirvana, heaven, 72 virgins, enlightenment, ecstasy, 72 virgins, etc.

But why is art the pinnacle of creativity? As I write this keep in mind I am one of the very nose-elevated vest and monocle wearing curmudgeons I am now condescending to and pretending not to be. Believe me, the view is awesome from up here. I love art. I adore it. Specifically I love books, music and film that aspire to be art. A beautifully turned phrase, an unexpected chord progression, a closing scene that leaves all the questions you thought were important unanswered. It’s sublime.

Art is not without limits, though. However noble an endeavor it is, art is only one part of the human experience, and whatever it teaches us about life it only does so cathartically, or to be less euphemistic, it enlightens us vicariously. In art there is no direct contact with the internal workings of a piece. We form images of characters described to us on a page, we imagine their actions being carried out; we marvel at the musician’s dexterous fingers while marveling at the composer’s composition; we immerse ourselves in the visual language, color and camera work of the film auteur. But we have no say on the outcome, and beyond our emotions, nothing is at stake. Perhaps that is the beauty of art, that it guides us safely through the most harrowing, traumatic, joyful and tragic of moments without leaving any lasting damage. But often what distinguishes art from craft is that art is metaphysical, constantly looking itself in the mirror and saying out loud to no one in particular, ‘am I getting fat?’ What art is has to change constantly, as that is what art is.

Until video games, there was little risk of ever confusing games for art. Traditional games have been around as long as human civilization, and probably as long as prostitution (on the eighth day the Lord made prostitutes. It’s in the Bible. I’ve read it.) Native Americans played lacrosse, the Mayans played some sort of game in a ball court where the winning team captain was decapitated by the losing team captain (why isn’t this game around anymore??), the Romans had gladiators, the Chinese have Go and Chess. No matter how brutal some of these games were, the greatest players all had a lot more going for them than brute strength or dumb luck. When we watch someone like Michael Jordan, Gary Kasparov or pre-beard Tiger Woods do what they do, is it not as sublime as reading Joyce, listening to Chopin, or watching Bergman? The difference here, I think, is that with the exception of dance, art has been defined as primarily a mental, intellectual, or emotional experience. And even in dance the ‘art’ of it is not its physicality, it is the emotions created by the careful composition of movements and gestures, usually set to music. In a game, because we focus primarily on its physicality (chess being the exception), does that somehow rob the game of its ‘art’? Is Jordan’s seemingly superhuman ability to move a ball down the court and into a basket less meaningful because there is no narrative to it, nothing for us to latch on to other than the spontaneous emotion of witnessing the moment as it happens?

There are good reasons to consider the players both artists and the art, but the games themselves, because they are nothing without their rules, cannot be. This is all besides the point I’m trying to make, however—the question is not only a waste of time, it is the wrong question to ask. (I’m almost at my point, I swear.)

Games go Virtual

The invention of the transistor lead to tiny computers that could fit in one’s home and cost only thousands of dollars; a watershed moment in the history of games. As technology has advanced, so too has the complexity of games, and not just in terms of programming code, but in how we play them. Think about it—until, let’s say the Atari 2600, all games ever played involved sets of rules, a scoring system, and clearly defined win and loss states—i.e. the traditional game. With the advent of the home console and faster PCs, however, we began to see games that mix traditional game elements with complex themes, stories, philosophies. Now this had been going on to some degree with Dungeons and Dragons, but D&D has never been popular enough to bring the games as art question to the attention of mainstream media. In the new medium of electronic games this question was not raised either, until much more recently. And, once Roger Ebert decided to take a stab at the question, video gamers would not let the question die.

But it’s time to let the question die in peace. Ebert’s response doesn’t matter because the question doesn’t matter. The modern video game has surpassed any art medium we have today in terms of complexity, sophistication and potential. It has the potential to tell stories as rich as Lord of the Rings, fill our souls with the most transcendent music, astonish with its ever growing visual splendor. Potential I say because we haven’t got there yet; not even close. What is holding the video game back is what gives it its potential—that it gives us control. This is something no book (not even choose your own adventure), song, dance, film, painting, photograph, or sculpture can do. A video game has the power to be so much more than these things because it gives its viewer not just to power to determine the outcome, but the responsibility of accepting the results of that outcome. The question really ought to be (and this is my point), can art be a game?

At the risk of turning my nose of at myself high enough to get a nosebleed, I posit that video games, though none have come close so far, are a medium superior to art for conveying a deeper understanding of the human experience. I think we get caught up on the word ‘game’ too much. We ‘play’ games and often describe them in terms of how much ‘fun’ they are, a limitation that does not burden film/music/novels/etc. Games are considered child’s play, despite an aging demographic currently sitting somewhere in the 30s. The interactivity, as I said, is another limitation as many worry that violent games will teach their children how to commit acts of violence without understanding the consequences of said violence. This fear may or may not be unfounded—the evidence is scarce, but in some situations it has proven to be an invaluable tool for helping people get their lives back. Soldiers who have suffered PTSD, civilians as well, have benefited from reliving their traumas in the controlled virtual environment of a video game. Their stories point to a larger truth—video games, simulations, simulacra, whatever you want to call them, can create much more powerful, visceral human experiences than art does.

It is unfortunate that so few games have really tried to deliver a serious experience. I have heard LA Noire described uncritically as a ‘not fun’ experience, which interests me only so far as what it says about the state of how we evaluate games. Heavy Rain is another example, one that makes the experience both thrilling and horrifying, and seldom ‘fun’. I haven’t played LA Noire, but Heavy Rain, despite its faults, on several occasions had me reacting to situations with as much as anxiety as my character was probably feeling. Watching it as a film we might question the hero’s choices; but being him, we suddenly see we would have done exactly the same thing. Far more powerful, in my opinion, than the catharsis of seeing it happen on screen.

The video game industry, if we compare to the next youngest, film, is a baby. I am not surprised or disappointed that most games are so immature, because a lot of them are fun to play. I don’t want to detract from the value of fun, only remind that games can do so much more. So who cares if games are art? Let’s care if art is games.

Posted via email from 电玩杀瓜 - a game blog

Thursday, November 5, 2009

I'm a preposterous posterous poster now.








So please feel free to visit there, all you millions who've stopped by here. But this will still get updated.

Killermelons new home!

Thursday, July 16, 2009

Chinese drywall effin up your Xbox


I'm sure Microsoft would like to find any excuse other than their own crappy manufacturing process for the huge number of Xbox360s that have RROD'd themselves to death, but the fact is, the build quality sucked for a couple a few years.

Still, I won't say that it's impossible that Chinese drywall is responsible for some of those deaths. It's been a growing scandal leading to possible class actions suits for several months now, causing electrical problems among many other serious issues:

  • persistent rotten egg odor
  • respiratory or other symptoms alleviated by leaving a building and worsened on return
  • blackened and corroded metal, including copper, nickel, silver and/or stainless steel
  • premature failures of central air-conditioning evaporator coils
  • blinking lights or power failures
  • arcing or sparking
  • intermittent operation or failure of appliances such as refrigerators and dishwashers and electronic devices such as televisions, computers and video-game systems

(Thanks Gamepolitics via Getmogames!)

Wednesday, July 15, 2009

China bans electro-shock therapy for IA


And what is IA? INTERNET ADDICTION!!! A rampant epipandemic in Asia only for some reason. Must have something to do with those Asian Addiction genes, East Asian to be precise.

But really, frying kids brains with electrons who were already frying their brains with electrons? Doesn't make a lot of sense to me. Then again I am only feigning shock (pun intended) at China surprising the world. Really, what can China do anymore that the rest of the world will find truly surprising?

(thanks Joystiq!)

Friday, April 3, 2009

Zeebo--for 3rd world gamers?

I find that offensive--why build a crap gaming system for poor people? Do you think they even have time to play games? They're busy eating dirt or something.

Whooaaaa there Bill "Atlas Shrugged" Evans, get away from the keyboard. Thank you. But Bill is right about one thing, Zeebo, created by a company of the same name, is a budget video game system that's being targeted at developing nations, what business people like to call "emerging markets". China is one of those markets, although that might be exclusive of tier 1 cities, but maybe not.

What makes the Zeebo stand out besides its Super Nintendo like power to grip one's imagination and paralyze it before it can lose its sense of disbelief is its game distribution mechanism--no cartridges, no discs, and not even online transfer in the traditional home network sense. Nay, it uses 3G technology to let people purchase and download games over the mobile phone airwaves.

Obviously the Zeebo is all about affordability, and I ain't not gonna knock that. It's a noble endeavor to bring gaming to people that want it but aren't ready to drop 2-3000 kuai on a console, and microtransactions, which it seems it may have potential for, are something Asians dig more than Westerners. so good luck Zeebo, I wish you well, and certainly weller than those knock off systems China loves to churn out every time a real console maker releases a new system.

Sunday, March 8, 2009

Donate real blood to enhance spilling of virtual blood at RE5 Blood Drive

Wow an even better idea--attaching the seriously bad-ass blood letting we all love to do in virtual worlds to blood donating in the real world. Nice work, Capcom, you've just:

won yourself new friends (they like me, really like me!) and maybe even respect
serviced the public 
serviced the public in a kind of ironic tie-in to your extremely violent game

I mean this, I'm not being my cynical, world-hating, sarcastic self. It can be tricky figuring out how to promote such a violent yet hopefully fun especially if they let us melee while on the fucking move game in a way that relates to the game's nature (blood, blood, zombies, blood!) yet also can benefit society. So good on ya for that.

(thanks Joystiq!)

Killzone Cupcakes, yum

Nothing goes together better than evil death machines and tasty cupcakes!

Ok I better preface this plug by saying I work in PR and so to my chagrin (not really) I like to point out clever bits of gaming PR once in awhile. This little stunt to promote the PS3's newest big mama title Killzone 2, which has sold like cupcakes (which sell better than hotcakes) does it quite well--freak the shit out of the game media before seducing them with the taste of sweet deadliness. Seriously, who would trust a cupcake from a Helghast? They have an emperor so they must be bad people! Go democracy!



Friday, March 6, 2009

Thank you Frank Yu!


I should thank my ever so resourceful Google News Alerts as well, for picking up on this Mr. Frank Yu, former Microsoft Xbox Regional Business Manager for Asia.

This article from Gamasutra describes one challenge the iPhone might face in entering the China market--that it could be defined as a "gaming device", all of which except for the Nintendo DS Lite (didn't know that!) are illegal to sell in China. I'm not sure I totally buy the argument, as iPod Touches, the second generation of which is a better gaming platform than the iPhone, are currently sold in China. Of course, the Chinese government could change its mind at any time about that.

More importantly though, Frank Yu looks like someone anyone interested in Asia and especially China's gaming industry should know and kiss up to or just agree to be friends with. His old MSDN blog is still hosted and can be read here and he is currently the CSO and COO of Shouji, a Beijing based mobile games developer, which has a blog as well.

(thanks Gamasutra!)

Tuesday, March 3, 2009

Get a plasma...


This weekend I splurged for a plasma tv. Well it wasn't really a splurge, seeing as prices have dropped so much and it was actually cheaper than my original LCD hdtv. But what it most definitely is, is awesome for gaming, and it's cheaper than LCDs that could match its image quality.

It's awesome in two areas--contrast detail and motion blur. Contrast detail is way sharper, and now I can not only see those fucking sniper assholes camping in COD as clearly as my overgrown toenails when I look down with my glasses on, but I can actually see the fucking sniper assholes when they're hiding in shadows. Take that fucking sniper assholes, I see you now.

Motion blur is totally gone except for what devs program into their games to make up for low framerates, but since there's none of that crap in COD, I'm playing a blur-free experience. It's much more noticeable than I thought it would be, and really makes my life of killing soldiers and sometimes Nazi Zombies much more satisfying as they don't disappear in a haze of pixels. 

So yes, get a plasma. Don't worry about the ridiculous energy consumption and weight, or burn-in, because a good one (I went with Panasonic) will get you more friends, all the ladies, and best of all, feared by your virtual enemies. Do it, do it now.

Dirt 2 Racin through Asia

Dirt 2, not a porno but in fact a PS3 game that lets you engage in some "off-road racing with an extreme sports attitude." Sounds like Dan Quayle is writing their copy again!

I only wish to point it out for having some cool Asian settings to race around, including China and Malaysia. Good up on ya, Dirt 2 devs, for including lesser known settings--I do assume by China that means racing along the Great Wall, around Tiananmen Square, and a sprint to the finish inside the Forbidden City. Anything less and I'll be superbly disappointed.

Monday, March 2, 2009

Something Useful Hits Home, Playstation Home that is!


I've been thinking for awhile to write about Playstation Home, the Second-Life lookalike service built by Sony but that really is more about generating ad revenue than letting people build flying penises to disrupt virtual conferences (I wish it had that feature though, seriously).

Basically Home lets you design a character with a pretty decent amount of customization in terms of facial features, and you can then run your avatar from your insanely real-world expensive apartment to other areas of the Home, including Home Central, the mall, bowling alley, movie theater and other areas designed by game developers to promote their games.

It looks great, but so far Home is a French Poodle that just won a dog show in Zimbabwe, i.e. looks like a million trillion Zimbabwe dollars on the outside, but is starving to death for food, I mean content, and content is (surprise!) the lifeblood of anything that has value. Yes, they did finally add clothes and furniture in the mall you can buy via microtransactions, but selection is pretty limited. In the mall you can also play chess, which is kinda cool, but like the arcade games, bowling and pool in the bowling alley, can only be played if there is actually an empty seat for your avatar. It's dumb to be that realistic as it defeats the whole advantage of a virtual world, but at the same time I like it for boldly daring to be so ironically annoying.

The movie theater is another place that could be cool, again, if they had content god dammit. all that plays on the single screen (what a crappy theater!) are a few trailers for games, over and over and over. Whoopity fucking do, how about we play a MOVIE in the MOVIE theater. Sony, you're a fucking distributor, why don't you have any rights to show MOVIES in the MOVIE theater? Worst execution of any concept in Home.

In the town square, called Central I think, there's not a lot going on either. The most popular activity I've seen so far is the music system which I under duress admit is kind of cool. It's cool that people can vote on what song should come next (I just typed suck instead of song by accident--typo or truth?), but the song collection is guess what limited as hell and mostly to crappy techno beats. At least you can make your avatar do various gestures, including a surprising number of dance moves. Makes me think the developers knew how barren Home would be and were looking for other ways to spice it up.

Well, guess what, somehow this idea succeeded, maybe because every other has failed so far, because you'll see a few dozen people dancing it up on the stage pretty much all the time. Bangin their heads doing the Rock n Roll gesture, or getting their robot on. It sure is fun. (note: periods can denote sarcasm)

the few outside companies that probably paid some pittance to get space in Home have created what I'll call "content" rather than content since it mostly sucks. Red Bull's space has some plane racing game that somehow has something to do with lethal caffeination overdoses, and some rooms in Far Cry and Drake's Fortune lands contain game environments but few or no interactive elements. It seems pretty worthless to me unless you're an obsessed fan of the games or on an extreme caffeine buzz.

This might all be beginning to change, however, if Warhawk's new Command Center and Sand Table have anything to say about it. Basically it's a war room, a place where you can see maps from the game and strategize, and meet others to start a game (one cool feature about Home--hopping into games with fellow lovers of the same game is pretty straightforward). The war room looks awesome, from the video on 1up's site:




You can actually place markers on maps representing different units in the game to plan out different strategies and whatnot. This is so much better for one reason and one reason only--it makes playing the paid-for game more fun (and teaches you how to kill better, who doesn't want to know that?). It's also good for game makers because it'll get people more interested in Warhawk, and probably help drive sales and yadda yadda yadda. But for us gamers, the important thing is that it makes the real game more fun, and that really should be the underlying mission of any of the video game related content in Home.

(thanks kotaku)

Wednesday, February 18, 2009

Flower!


As usual I'm late to the party, and I'm sure everyone has formed their opinions about Flower, what a cool artistic game it is, how much fun it is to fly around sailing in the wind as it swirls your little petals to their hearts delights through meadows, dabbling in brooks, breezing around solumn rock outcroppings, and so forth.

It is a beautiful game. It's a peaceful game, a game that frees you of the confines of your dank little apartment that's half a floor underground, of which the cutscenes only serve as a vicious tormenting reminder. Flower, are you mocking my existence?

No, well not intentionally so. But I envy its beauty, I want to own it, make it mine, a goddess I'll never know.

The thing, though, that really bugs me about playing it? It has made me realize how bad a game player I am. Not bad skillwise, although that's true too, but rather from a theoretical point of view. Or maybe an ideological one. I don't know. The point is, I don't play this game, even this game, in which winning hardly seems to be a point at all, because I enjoy it. 

I play it to accomplish all the tasks to perfection. FOR SHAME. It really does ruin the fun of it, why? Because I end up focusing on figuring out how to get all my damn flowers to bloom, rather than the joy mentioned nigh four paragraphs ago.

Is it different for each level? Do I just need to have a butt load of flower petals when I end the level? All of them? Does getting zapped on level 5 lower my flower budding capability? Are there three sets of green petals on every level? THE GAME EXPLAINS NOTHING ARGH. Shouldn't I be basking in this ambiguity, celebrating its enigmaticity, if that is a word? Letting my imagination run away with itself at the possibilities this game presents, or at the very least, let my fucking obsession with perfection drown in a pool of drool so that I can get on with finishing the levels that it will let me play regardless of how well I did on the previous ones? Isn't that what's so cool about it, that you can enjoy the loose interpretive narrative no matter how unskilled you are, which makes my girlfriend (who is so amazing at everything else) happy to play as well?

Yes, this is my problem with game playing, my vice, my flaw. So I ask readers, do you have any flaws in your perception of gameplay that interfere with your actual joy of playing the game? Am I alone? What a desolate place this is.


Tuesday, February 10, 2009

Want to buy a console in China? It's easy

Even though video game consoles are not officially on the market in China yet, it's not hard to find any of them in the major cities like Beijing, where I live, Shanghai, Guangzhou and Shenzhen.

Any of the three systems in addition to the PS2 are readily available here, and surprisingly the prices, despite being imported, are roughly the same you'd pay in the States. A recent inquiry at my local dealer said the PS3 is going for about 2700RMB (~$400), an Xbox360 Arcade is 1600RMB (~$220) and the Wii runs somewhere around $300 last I checked, but that was awhile ago.

Where to buy:
In Beijing there are two choices--big malls like in Zhongguancun, the electronics/tech gadgets lala land of Beijing, where huge multistory complexes exist that cram in about as many vendor stalls as possible--if there were a fire, I'm sure most people would not get out alive. That said, it's the easiest place to find just about whatever you want, including video games and their systems. Zhongguancun is too far for me, but there's a similar place on a smaller scale near where I live called Pingleyuan. It's a lot of the same stuff but much quieter, and the guy who sells systems there is cool and seems pretty knowledgeable about gaming. The other choice is the little shops around the drum tower area--for some reason that's a popular location for console selling.

I bought a white PS3 last June, 40GB model, and it was by and large a hassle-free experience. Generally you don't need to bargain much, but you can probably knock 100-200rmb off the price if you get games and accessories with it. Most shops will have plenty of accessories, especially important cables like HDMI and even HDMI to DVI cables for computer monitor users. As far as I can tell they do come with a warranty, but I'm not sure it's the manufacturer's--rather you can either return it for a refund, get it exchanged, or get it repaired depending on how many days have passed.

There are some things to remember, however--the most important, I think, is that pretty much any Xbox360, Wii, or PS2 you buy will have been modified to play pirated games. This is done for the obvious reason--cost. You get a modded console and you can buy games just like buying pirated dvds--something like a buck a pop. The downside to this, at least for the Xbox360, is that you cannot play online.

The PS3, however, has not been modded. I guess no one's figured out how, or maybe the infrastructure doesn't exist yet to pirate Blu-ray discs in mass quantities for cheap. This means all the games you buy will cost you their actual price, which is anywhere from 260-400rmb. I find that there aren't any bargain deal prices like you can find in the States on older games, and I've never heard of used games being sold here either. The plus side is, you can play online with the PS3.

Other important considerations: remember that all consoles are imported, and if you like to watch DVD you bring from home, you might want to reconsider buying one here rather than one from the US, as consoles are region locked and in China, all consoles come from either Japan, Korea, Hong Kong, or maybe Taiwan. This means no legit DVDs from the west will play in them. Lamer than a paraplegic chicken, I know. Even worse, the PS3s are all NTSC and won't play PAL anything. Yet oddly when I rip a PAL movie to an avi file, it works fine. Dunno what's up with that.

OH wait, the actual worst part is buying a Wii here, because you can't change the damn language settings. If it came from Japan, you're stuck with Japanese, which I imagine has caused many hurt Chinese feelings.

Finally, the Xboxes, depending where it was imported from, may have 110v only power supplies, in which case you'll need a power invertor or power regulator to convert the voltage--DO NOT use one of those little crappy Radio Shack ones. It will fail and then you'll cry.

Other links on buying video game systems in China:


And in Taiwan:

The latter raises an interesting point--that the Wii doesn't even offer Chinese, simplified or traditional, as an option, suggesting that Nintendo doesn't care much for Chinese-speaking markets. I'm sure that would change the microsecond China starts allowing consoles to be sold on the mainland.

Friday, February 6, 2009

WCG 2009 in China??

According to gotfrag.com, this appears to be the case. This is big, this is huge, this is the Ron Jeremy of Video Game competitive events!

From the official WCG website:
National finalists then convene to compete in the ultimate international tournament in e-Sports, the World Cyber Games Grand Final, where each country's best players battle for the largest and most prestigious prizes in competitive gaming. The WCG 2009 Grad Final will be held in Chengdu, China.
Sweet, now I gotta figure out how to get there.

(Details in Chinese here and here)

I'm back and... wait, why am I praising Texas?

Yes, after an extended Chinese new year holiday, aka Spring Festival, the killer melons, well melon for now, is back.

So why am I praising Texas, and not China? I guess for two reasons--one they've given me something to praise them for, and two for giving me something to praise them for. Make sense? I'm high. Kidding.

Texas has declared Feb 3 Video Game Day!!! Holy shotguns and beer guzzlin, what a glorious achievement. I hope I live to see such a thing happen in China, but I fear that day shall never come to pass...

Wednesday, January 14, 2009

China's annual video game review is out!

FTA:

China's 46 million gamers spent $1.7 billion on online games in 2007, up 71% from 2006. Advanced casual and casual online games made up 21% of the total, and new flash-based casual versions of popular MMO and RTS games demonstrated the hardcore gamers' appetite to play casual games along with subscription MMOs. Online revenue is expected to reach $2.5 billion in 2008 and $6 billion in 2012, for a 29% compound annual growth rate in the five-year period.

"China's spending on games is up thanks to their booming economy," said Lisa Cosmas Hanson. "14 million hardcore Chinese gamers play online games more than 22 hours per week. They play online, LAN, and single-player offline PC games in China's 185,000 Internet cafés and increasingly on their PCs at home, thanks to falling prices and higher disposable income."

According to the 6th Annual Review & Forecast Report, part of an annual subscription of reports for publishers, hardware makers, service providers, and investors who need to understand China's fast-moving video game industry, gamers are buying consoles with their disposable income as well. "In spite of the regulation that has banned the sale of game consoles in China since the year 2000, gamers are flocking to stores that sell illegally imported Wii, Xbox 60, PS3 and PS2 machines to take part in the excitement of console gaming," said Hanson. "While these consoles are expensive for the average Chinese consumer, gamers are willing to spend money on them to supplement their online gaming experience, and unit sales hit 2.48 million units in 2007, up 75% over 2006."

Piracy remains an issue for packaged software via digital downloads and counterfeit copies of games, but legitimate sales of packaged offline PC games surged 56% in 2007, over 2006. Chinese gamers are showing that they like to buy the legitimate copies to ensure quality and to get customer support. (Business Wire)

(My bold)