Showing posts with label microsoft. Show all posts
Showing posts with label microsoft. Show all posts

Tuesday, June 21, 2011

Sony I hope you're listening

Image002

Last week on June 14th 2011, Sony began restoring online service in Hong Kong, the last two regions to be brought back online since the outage began on April 21, nearly two months ago. With the little bit of distance we have from the initial incident, I think it’s a good time to look back at what happened, and especially how Sony handled the crisis. To save you any pointless suspense, I think Sony did a pretty terrible job handling the crisis, and needs to rethink its PR strategy.

First a timeline of notable events:

April 20: PSN goes down worldwide. Sony announces that “certain functions” are down on their US blog, but no details are given.

April 21: Another post, claiming it will take 1-2 days to get services back up.

April 22: PSN blog confirms some sort of external intrusion took place

April 23: Announces further delays in bringing services back online

April 25: Acknowledgement that they know people want information, but still has none to share

April 26: Officially acknowledges personal user information was compromised, possibly including credit card information. A second post was made to explain the delay in informing people their information was compromised

April 27: Q&A posted detailing the nature of the attack, what is being done about it, and how people can protect themselves from identity theft

April 30: Sony announces phased restoration to begin this week

May 5: Final internal system testing begun

May 5: Announces offer for free AllClear ID Plus Identity Theft Protection in the US

May 5: Posts letter from Howard Stringer

May 14: Kazuo posts video announcing PSN restoration begins today for US and EU

May 27: Phased restoration of services in Asia begins

May 31: Complete restoration of services in Asia begins except in Hong Kong, South Korea, and Japan

June 9: Full restoration of services begins in Japan

June 14: Full restoration of services in Hong Kong begins

Now let’s start with what Sony did right. The list is short, but in fact they did do a few things pretty well.

1.       When Sony did reveal that personal information had been compromised, they did a good job explaining the measures taken to protect users’ security and why they had to shut down PSN so abruptly. Personally I am glad they didn’t try to keep the system up while figuring out what happened, despite the huge inconvenience. The official response can be found here. What’s especially good about the response is that it lists all the ways users can check their financial records for possible identity theft, and how to use them.

2.       To make amends, Sony offered a fair compensation package, especially considering that PSN is free to use. PSN users with accounts created before the attack occurred received a 30-day subscription to PSN Plus, two free PS3 games and two free PSP games, as well as a free one year subscription to AllClear ID. It’s not the full subscription service to AllClear, but it’s a bit more than the free service AllClear offers. For PlayStation Home users, they also gave each user 100 free items. What was nice about this is that Sony didn’t care if you have multiple accounts, so if you had two or more PSN accounts you could pretty easily get all the games they were giving away. Also, though it should be standard practice, they don’t set PSN Plus to auto-renew when the month is up, and don’t even require you to have a credit card attached to your account to use it. Any content you buy at the reduced PSN Plus price you can continue to use after the subscription ends (free PSN Plus games require an active subscription to use, however)

And that’s about it. Now what went wrong?

1.       Most importantly, Sony waited nearly a week to reveal that user data was compromised. This is an unforgivable mistake. No matter what Sony knew at the time it turned PSN off, it should have advised users that personal data may have been compromised. Better to err on the side of caution and later discover that no data was stolen than vice-versa. In hindsight it seems that most users are safe, but there is just no way to know that in advance.

2.       While I have no inside information, it seems Sony had no communications strategy in place for handling crisis situations. The messaging Sony delivered clearly indicated an out-of-date hierarchical approach in which a single message came down from the top and everyone on the ground had to stick to that message, no matter how little it resonated with readers.

a.       Comparing the hack-related blog posts added to Sony’s PSN blogs on the US, UK and EU sites, they are identical, yet oddly are written in the first person. This is a beginner’s mistake, and only reinforces Sony’s image as a monolithic robotic beast.

b.      During the crisis period, PlayStation’s Facebook page only linked back to the US blog posts, adding the same monolithic robotic branding effect.

c.       On Twitter, all of the Sony accounts I could find also only linked to the blog posts and provided no personal feedback to PSN users other than vague “we’re working on it” statements.

d.      When Howard Stringer did finally get around to posting a written letter addressing the situation, it two weeks late, which is about one week and six days later than it should have been. Furthermore, it was a terrible response, completely tone deaf to the audience expectations and attempts, but fails, to justify why Sony waited so long to inform users their information was at risk. You can read it here, but to give one example of how tone deaf it is, Singer writes:

“In the last few months, Sony has faced a terrible earthquake and tsunami in Japan. But now we are facing a very man-made event – a criminal attack on us — and on you — and we are working with the FBI and other law enforcement agencies around the world to apprehend those responsible.”

Comparing the hack to a terrible natural disaster that struck Japan? Really Sony?

e.      Asia—Americans and Europeans might not notice, but as bad as Sony’s PR strategy is in Western countries, it is much worse in Asia. First of all, there are no Asian blogs, twitter feeds or Facebook pages, so most of Asia is in what is close to total communications blackout with Sony, and have no way to interact with the brand online. Second, the games offered to Asian PSN users were generally much less popular ones. That it took much longer to bring Asia’s PSN back online was likely not Sony’s fault, but certainly they could have been more forthcoming with information about why it took so long.

That about sums up my analysis of Sony’s poor PR response to the crisis, but I would like to comment more broadly on their very poor approach to PR in general. As others have stated, while Sony is excellent at advertising, it really doesn’t understand how to do PR.

As I mentioned up there, Sony is all about developing one centralized message and only allowing that message to be shared. What’s worse is that they try to hide this by putting real people at the frontline of their communications, people like Patrick Seybold, senior director of corporate communications and social media. Despite all the blog posts that appear in his name, they are exactly the same ones that appear on the EU and UK sites, under the names of whomever “writes” those blog posts. It’s kind of like reading some Kafka novel crossed with a bit of Camus, but with much less edifying results. I don’t fault Patrick either, because it’s clearly not his idea—someone higher up is making these decisions, and it’s unfortunate.

That said, Patrick et al should be doing a lot more to become a presence for Sony in social media. They should be making their Twitter accounts more visible, trying to attract followers, and becoming voices of influence that their followers can trust. I hate to compare to Microsoft, but Microsoft has done this very well with @majornelson, and there’s no market or industry reason why Sony should not do the same. @TheKevinButler is fun and great for promoting stuff, but you can’t use him to deal with real communications problems.

Sony’s @AskPlayStation Twitter account is one of its worst PR offenders. It’s TERRIBLE. The worse customer service account I can imagine, and one wouldn’t even need to use it to see why. Go ahead, open the page, and what do you see? “Response hours 2-5pm, Mon-Fri”. Again Sony, really? Three hours a day, and none at all on weekends? For kicks I checked out what Xbox offers in this department and found their Twitter help feed is open “Mon-Fri 6am – 12am PST, Sat-Sun 10am – 6pm PST”, they list the names of the people who respond to you, and they have tweeted over 584,000 times compared to Sony’s less than 900 times.

Oh and forget actually getting any response from @AskPlayStation, either. I tweeted them three times over three days asking them why I couldn’t connect to PSN after the US servers were back up before getting a response, which was “Sorry for the delay. We would need more information in order to help. What happens when you try to log in?” So I responded, and responded again, and again, and they just never got back to me at all. Looking through the tweets that @AskPlayStation has posted, you quickly see that it serves no purpose whatsoever other than to, you guessed it, redirect you to Sony’s official statements on stuff.

By the way I just checked how long it took @XboxSupport to respond to complaints: 1 minute. Sony, are you paying attention??

The last big failure I’ll mention today actually holds some pretty great potential for Sony. Last year Sony launched the poorly named PlayStation.Blog.Share (yet the URL is share.blog.us.playstation.com. Confused?), where PSN users can submit ideas Digg or Reddit style for improving PSN that other users can then vote on. The top ideas show up on the front page. It’s a brilliant idea, a great way to see what PSN users want. So what’s wrong? Sony hasn’t implemented any of the top ideas, nor has it even acknowledged them to say ‘hey this is great but we can’t do it because of xxx’ or ‘that’s awesome! We’re actually working on something similar, hope you like how it turns out, blah blah blah’. What is the point of asking your users for their input if you aren’t going to do anything with it?

Sony you have a great product and lots of excellent games. I personally find your game selection more interesting than what Microsoft offers, especially with offbeat games like Heavy Rain, Flower and the Team ICO games, but the big blockbusters like Uncharted are better than anything Microsoft has to offer as well. I really just think you need to do more to connect with your fans, especially in the US and Asia—both markets where you have a lot of potential for different reasons. So I suggest adding one word to your slogan: Play. Create. Share. Listen.

Posted via email from 电玩杀瓜 - a game blog

Tuesday, May 12, 2009

Xbox sales screech shrilly past 30 mil


As you can see on my handly little chart on the right there.

Friday, March 6, 2009

Thank you Frank Yu!


I should thank my ever so resourceful Google News Alerts as well, for picking up on this Mr. Frank Yu, former Microsoft Xbox Regional Business Manager for Asia.

This article from Gamasutra describes one challenge the iPhone might face in entering the China market--that it could be defined as a "gaming device", all of which except for the Nintendo DS Lite (didn't know that!) are illegal to sell in China. I'm not sure I totally buy the argument, as iPod Touches, the second generation of which is a better gaming platform than the iPhone, are currently sold in China. Of course, the Chinese government could change its mind at any time about that.

More importantly though, Frank Yu looks like someone anyone interested in Asia and especially China's gaming industry should know and kiss up to or just agree to be friends with. His old MSDN blog is still hosted and can be read here and he is currently the CSO and COO of Shouji, a Beijing based mobile games developer, which has a blog as well.

(thanks Gamasutra!)

Tuesday, March 3, 2009

Modded Xboxes can play online?

I've long been living with the assumption that if one plays a modded xbox playing pirated games on Xbox Live, your IP address would be banned forever and ever till you die. Apparently that is not the case, according to this sort of obscure blog post that is written half in cryptic code talk, presumably based on Navajo language.

Basically it describes a piece of software called iextreme which is used to boot the xbox and allow it to play modded games. It is able to detect if anything goes awry with the boot process, which apparently would tip off MS that you're using a pirated game, and then shut down before your ip address gets reported. I mean, that's what I think it says, but my Navajo is rusty.

Of course, piracy is bad, don't do it . It hurts the poor defenseless game companies, and probably helps terrorists win or whatever. So just don't okay?

Monday, January 19, 2009

China to require real name gamer registration

FTA:

The government will start real-name registration for online game players this year, said Zhang Yijun, director of the General Administration of Press and Publication's technology and digital publication department.

Four online game companies' operations have been suspended after it was found that their software did not have the mandatory anti-addiction system, he said in Qingdao on Wednesday.

To be sure this affects only PC games, as the console market doesn't officially exist in China, but this is clearly one of the challenges companies like Microsoft, Sony and Nintendo will face in introducing their systems to China.

Would they have to design a completely new online service just for China, that forces users to present proof of identity and is monitored for sensitive content? Would doing so be worth the economic benefits? I imagine Microsoft and Nintendo could make the argument that it would be, but I doubt Sony can.

UPDATE: According to ars technica, this registration is for MMO players only, but of course that would be a large percentage of online PC gamers in China. Console gamers might not have to worry then, unless Xbox Live and the PSN get classified as MMOs, which I wouldn't be surprised if they did. (ars technica)

Wednesday, January 7, 2009

Xbox360 outselling PS3--is anyone surprised?

I'm not, but statistics, in my opinion, are usually a load of crap anyway. I mean Al Gore wins the popular vote but loses the election, so apparently 50%+ of people can be wrong.

But I digress. Stats are bs here however you look at because on the one hand, the Xbox360 has sold 8 million more units than the PS3, but on the other, it has been out a year longer. So that negates the success right? Wrong, because the lead a year ago was only 5 million, so it is outselling the PS3. I think. Who knows. 

On the other other other hand, though, I'm surprised that the PS3 has sold 20 million units and yet has been called a total failure in the press lately. I mean, it's been a huge loss to Sony, as they've never made a profit on it, but that's still quite a few units, certainly more than I thought it was.

Microsoft bringing Xbox360 to China?

"Industry sources" say so, so it must be true!

But how Microsoft prices the Xbox will be key, said Florian Pihs, assistant vice president of the market research firm Analysys.


“Microsoft has to choose whether to go for better software protection or if they’re going to charge more for the Xbox because there are already some gray imports,” he said, adding that most firms launching games expect them to trigger piracy.


Expects it to trigger piracy? What? This analyst needs to be fired. Xbox360 games sold in China are currently ALL PIRATED. You can't find legit copies. Duh.


Saturday, January 3, 2009

Will the PS2 ever die?

It seems not. According to this report on kotaku, more people are playing PS2 than any other system, including the Wii, and by a ginormous margin. WTF? People, it's not 2005 anymore, come on and step up to the latest and greatest.

What does this mean? Are next-gen consoles just lame and sucky, like my great great grandmother's teats? Or are people just not seeing what the big hoohaw is about the Xbox 360, Wii, and PS3?

None of the above. Perhaps once console makers could rely on the market's steady growth to introduce new and more powerful systems that would outsell their predecessors, but the PS2 kinda futzed that up for everyone by selling enough systems to populate a decent-sized country. Obviously the next-gen consoles had no hope to match the PS2's sales, and I'm sure they weren't aiming for it, but Sony must feel a bit sad that the original Xbox is played more than the PS3 is.

Will another system ever sell as well as the PS2? Not until they all break down I suppose.

I predict, however, that the next-next-gen systems, perhaps the PS4 and Xbox^3, will do much better. The PS3 and 360 were stop-gaps, leaps ahead in performance but not really offering anything new in terms of gameplay. The PS3 did offer more innovation, but its high cost stifled it. Personally I think it's a great investment if you're not only looking for a gaming machine, but Sony is only starting to market it as such now. Next time around, boys...