Showing posts with label online gaming. Show all posts
Showing posts with label online gaming. Show all posts

Wednesday, April 8, 2009

OnLive? Sounds more like OnDead to me hahahah

That is a pretty inane title for what could be a pretty cool system, dontcha think? OnLive, which will attempt to deliver gaming to any crappy PC or tv screen via some sort of orgasmicly quick video compression scheme and He-Man strength servers, is not something I'd have cared to mention on this blog except that:
Although OnLive's servers are for North America, the company does have international plans in mind. And in fact, Perlman pointed out that Internet Cafes across Asia use low-end PCs, making the OnLive service perfect for those venues, and certainly a great business opportunity.
Hmm... Asia? Well Korea and Japan, sure. But Internet speed can royally suck my fat schnoz in China, where connections for home use, as far as I know, top out at 8mbps, and .5mbps upload. And 8mbps is retardedly expensive, and I am going to assume only exists in major cities where still only 1% of 1% of 1% of residents bother paying for it. Would be nice if China started getting its FIOS on.

(Thanks gamedaily.com!)

Monday, January 19, 2009

Video Game Pirates are just Underserved Customers

During the Game Business Law summit Jason Holtman from Valve talked about how his company has reduced piracy of its products--and guess what, it's NOT by criminalizing them. Valve has succeeded by redefining the terms of engagement, looking at pirates not as douchewagons who just want to steal shit, but as underserved customers. In other words, they pirate because the game company isn't treating them right.

Valve's solution was to add value to its products and to make them as easily available in countries outside of the typical Western markets. I guess there's some stigma about developing nations because the governments might not be as steady, but the more I read, the more it seems to me that doing business globally requires one to understand the market in which you're trying to do business, more than worrying about which way the government policy winds are blowing. 

China is probably the far-off wet dream for many game developers and publishers right now; a huge market potential, but piracy, oh the piracy! It ruins the market, makes it unprofitable. 

I say bullhonkey. It's just that these companies' expectations don't match the situation on the ground. They want it to be tons of customers = easy money, but they don't want to make the deep investments required to get into the market and understand it. The profit will not be as explosive and ridiculously amazing as they think it should be. No one's going to be sleeping under quilts of stitched-together Ben Franklins. Any game company that really wants to reap the rewards has to think long-term, and has to really figure out what Chinese gamers want.

So what do they want? One place to look are the current successes: WOW, for example. I don't play it so I can't speak to why China loves it so much, but I'm sure market research companies can do the case studies other game developers/publishers would love to have. I think they will find that gamers here actually have a variety of interests, as FPS like CS are popular as well as RTS like StarCraft. 

I think they also want video games, as my earlier post about console sales indicates. The government has yet to approve the sales of consoles, but that it will happen is inevitable, and everyone should be preparing for this.

Most importantly, companies need to rethink how they're going to promote and sell their products. Rampant piracy makes traditional methods difficult, but Valve's experience is a valuable insight on alternative methods. Would that work in China? I have some doubts, but I think it stands a chance. 

Additional suggestions I have:

 Work with the gov't to promote "healthy" gaming (but only so far as that includes addiction rather than content)

Microtransaction gaming--sell the game for cheap or nothing at all and sell in-game accessories.

Episodic content--just a hunch, but I think Chinese gamers would enjoy this.

Understand that Chinese still don't have the spending power of the Western countries. Games need to be sold cheaper here (and if they're in Chinese, you don't have to worry much about overseas piracy anyway).

Sell online, partner up with Chinese online stores, e.g. Joyo-Amazon, Dangdang, buy360.

Support the gaming community: sponsor events, competitions, tournaments, charitable causes, etc. It's very important here to show you care about your customers. You need to show your loyalty in order to get theirs.

Any activity you want to engage in to limit piracy or warn piraters, get the government to support you first. If you have their backing, you'll be much better off if the Chinese public doesn't go for it.

In the same vein, remember that Chinese BBS forums can turn on you pretty quickly if you make a wrong step. Monitor the big ones and always be ready to respond. Engaging with consumers is one of the best ways to show you care about them.

And for me personally, would you console makers get busy persuading the gov't to allow console sales here? As that data I posted a few days ago shows, Chinese will buy them, and I guarantee you they want to play online.

 

China to require real name gamer registration

FTA:

The government will start real-name registration for online game players this year, said Zhang Yijun, director of the General Administration of Press and Publication's technology and digital publication department.

Four online game companies' operations have been suspended after it was found that their software did not have the mandatory anti-addiction system, he said in Qingdao on Wednesday.

To be sure this affects only PC games, as the console market doesn't officially exist in China, but this is clearly one of the challenges companies like Microsoft, Sony and Nintendo will face in introducing their systems to China.

Would they have to design a completely new online service just for China, that forces users to present proof of identity and is monitored for sensitive content? Would doing so be worth the economic benefits? I imagine Microsoft and Nintendo could make the argument that it would be, but I doubt Sony can.

UPDATE: According to ars technica, this registration is for MMO players only, but of course that would be a large percentage of online PC gamers in China. Console gamers might not have to worry then, unless Xbox Live and the PSN get classified as MMOs, which I wouldn't be surprised if they did. (ars technica)