Showing posts with label consoles. Show all posts
Showing posts with label consoles. Show all posts

Friday, April 3, 2009

Zeebo--for 3rd world gamers?

I find that offensive--why build a crap gaming system for poor people? Do you think they even have time to play games? They're busy eating dirt or something.

Whooaaaa there Bill "Atlas Shrugged" Evans, get away from the keyboard. Thank you. But Bill is right about one thing, Zeebo, created by a company of the same name, is a budget video game system that's being targeted at developing nations, what business people like to call "emerging markets". China is one of those markets, although that might be exclusive of tier 1 cities, but maybe not.

What makes the Zeebo stand out besides its Super Nintendo like power to grip one's imagination and paralyze it before it can lose its sense of disbelief is its game distribution mechanism--no cartridges, no discs, and not even online transfer in the traditional home network sense. Nay, it uses 3G technology to let people purchase and download games over the mobile phone airwaves.

Obviously the Zeebo is all about affordability, and I ain't not gonna knock that. It's a noble endeavor to bring gaming to people that want it but aren't ready to drop 2-3000 kuai on a console, and microtransactions, which it seems it may have potential for, are something Asians dig more than Westerners. so good luck Zeebo, I wish you well, and certainly weller than those knock off systems China loves to churn out every time a real console maker releases a new system.

Thursday, February 26, 2009

China tops Nintendo's Rampant Piracy List

Rampant? Really, Nintendo? Are Chinese piraters looting and pillaging, slaying the men and having their way with the women? Methinks you're being a bit too dramatic, but such a concern might be a good reason for you guys to help persuade the Chinese that a legitimate console market could help conquer the hordes of evil piracy you see going on rampantly here.

Instead of complaining about it so publicly, why not try solving the problem first? Complaining is when all else fails (it's also for pussies).

(thx Kotaku!)

Friday, February 6, 2009

I'm back and... wait, why am I praising Texas?

Yes, after an extended Chinese new year holiday, aka Spring Festival, the killer melons, well melon for now, is back.

So why am I praising Texas, and not China? I guess for two reasons--one they've given me something to praise them for, and two for giving me something to praise them for. Make sense? I'm high. Kidding.

Texas has declared Feb 3 Video Game Day!!! Holy shotguns and beer guzzlin, what a glorious achievement. I hope I live to see such a thing happen in China, but I fear that day shall never come to pass...

Monday, January 19, 2009

Video Game Pirates are just Underserved Customers

During the Game Business Law summit Jason Holtman from Valve talked about how his company has reduced piracy of its products--and guess what, it's NOT by criminalizing them. Valve has succeeded by redefining the terms of engagement, looking at pirates not as douchewagons who just want to steal shit, but as underserved customers. In other words, they pirate because the game company isn't treating them right.

Valve's solution was to add value to its products and to make them as easily available in countries outside of the typical Western markets. I guess there's some stigma about developing nations because the governments might not be as steady, but the more I read, the more it seems to me that doing business globally requires one to understand the market in which you're trying to do business, more than worrying about which way the government policy winds are blowing. 

China is probably the far-off wet dream for many game developers and publishers right now; a huge market potential, but piracy, oh the piracy! It ruins the market, makes it unprofitable. 

I say bullhonkey. It's just that these companies' expectations don't match the situation on the ground. They want it to be tons of customers = easy money, but they don't want to make the deep investments required to get into the market and understand it. The profit will not be as explosive and ridiculously amazing as they think it should be. No one's going to be sleeping under quilts of stitched-together Ben Franklins. Any game company that really wants to reap the rewards has to think long-term, and has to really figure out what Chinese gamers want.

So what do they want? One place to look are the current successes: WOW, for example. I don't play it so I can't speak to why China loves it so much, but I'm sure market research companies can do the case studies other game developers/publishers would love to have. I think they will find that gamers here actually have a variety of interests, as FPS like CS are popular as well as RTS like StarCraft. 

I think they also want video games, as my earlier post about console sales indicates. The government has yet to approve the sales of consoles, but that it will happen is inevitable, and everyone should be preparing for this.

Most importantly, companies need to rethink how they're going to promote and sell their products. Rampant piracy makes traditional methods difficult, but Valve's experience is a valuable insight on alternative methods. Would that work in China? I have some doubts, but I think it stands a chance. 

Additional suggestions I have:

 Work with the gov't to promote "healthy" gaming (but only so far as that includes addiction rather than content)

Microtransaction gaming--sell the game for cheap or nothing at all and sell in-game accessories.

Episodic content--just a hunch, but I think Chinese gamers would enjoy this.

Understand that Chinese still don't have the spending power of the Western countries. Games need to be sold cheaper here (and if they're in Chinese, you don't have to worry much about overseas piracy anyway).

Sell online, partner up with Chinese online stores, e.g. Joyo-Amazon, Dangdang, buy360.

Support the gaming community: sponsor events, competitions, tournaments, charitable causes, etc. It's very important here to show you care about your customers. You need to show your loyalty in order to get theirs.

Any activity you want to engage in to limit piracy or warn piraters, get the government to support you first. If you have their backing, you'll be much better off if the Chinese public doesn't go for it.

In the same vein, remember that Chinese BBS forums can turn on you pretty quickly if you make a wrong step. Monitor the big ones and always be ready to respond. Engaging with consumers is one of the best ways to show you care about them.

And for me personally, would you console makers get busy persuading the gov't to allow console sales here? As that data I posted a few days ago shows, Chinese will buy them, and I guarantee you they want to play online.

 

Wednesday, January 14, 2009

China's annual video game review is out!

FTA:

China's 46 million gamers spent $1.7 billion on online games in 2007, up 71% from 2006. Advanced casual and casual online games made up 21% of the total, and new flash-based casual versions of popular MMO and RTS games demonstrated the hardcore gamers' appetite to play casual games along with subscription MMOs. Online revenue is expected to reach $2.5 billion in 2008 and $6 billion in 2012, for a 29% compound annual growth rate in the five-year period.

"China's spending on games is up thanks to their booming economy," said Lisa Cosmas Hanson. "14 million hardcore Chinese gamers play online games more than 22 hours per week. They play online, LAN, and single-player offline PC games in China's 185,000 Internet cafés and increasingly on their PCs at home, thanks to falling prices and higher disposable income."

According to the 6th Annual Review & Forecast Report, part of an annual subscription of reports for publishers, hardware makers, service providers, and investors who need to understand China's fast-moving video game industry, gamers are buying consoles with their disposable income as well. "In spite of the regulation that has banned the sale of game consoles in China since the year 2000, gamers are flocking to stores that sell illegally imported Wii, Xbox 60, PS3 and PS2 machines to take part in the excitement of console gaming," said Hanson. "While these consoles are expensive for the average Chinese consumer, gamers are willing to spend money on them to supplement their online gaming experience, and unit sales hit 2.48 million units in 2007, up 75% over 2006."

Piracy remains an issue for packaged software via digital downloads and counterfeit copies of games, but legitimate sales of packaged offline PC games surged 56% in 2007, over 2006. Chinese gamers are showing that they like to buy the legitimate copies to ensure quality and to get customer support. (Business Wire)

(My bold)