Monday, January 19, 2009
Video Game Pirates are just Underserved Customers
China to require real name gamer registration
The government will start real-name registration for online game players this year, said Zhang Yijun, director of the General Administration of Press and Publication's technology and digital publication department.
Four online game companies' operations have been suspended after it was found that their software did not have the mandatory anti-addiction system, he said in Qingdao on Wednesday.
Friday, January 16, 2009
World Cyber Games, yeah China does it
Wednesday, January 14, 2009
China's annual video game review is out!
China's 46 million gamers spent $1.7 billion on online games in 2007, up 71% from 2006. Advanced casual and casual online games made up 21% of the total, and new flash-based casual versions of popular MMO and RTS games demonstrated the hardcore gamers' appetite to play casual games along with subscription MMOs. Online revenue is expected to reach $2.5 billion in 2008 and $6 billion in 2012, for a 29% compound annual growth rate in the five-year period.
"China's spending on games is up thanks to their booming economy," said Lisa Cosmas Hanson. "14 million hardcore Chinese gamers play online games more than 22 hours per week. They play online, LAN, and single-player offline PC games in China's 185,000 Internet cafés and increasingly on their PCs at home, thanks to falling prices and higher disposable income."
According to the 6th Annual Review & Forecast Report, part of an annual subscription of reports for publishers, hardware makers, service providers, and investors who need to understand China's fast-moving video game industry, gamers are buying consoles with their disposable income as well. "In spite of the regulation that has banned the sale of game consoles in China since the year 2000, gamers are flocking to stores that sell illegally imported Wii, Xbox 60, PS3 and PS2 machines to take part in the excitement of console gaming," said Hanson. "While these consoles are expensive for the average Chinese consumer, gamers are willing to spend money on them to supplement their online gaming experience, and unit sales hit 2.48 million units in 2007, up 75% over 2006."
Piracy remains an issue for packaged software via digital downloads and counterfeit copies of games, but legitimate sales of packaged offline PC games surged 56% in 2007, over 2006. Chinese gamers are showing that they like to buy the legitimate copies to ensure quality and to get customer support. (Business Wire)
(My bold)
Tuesday, January 13, 2009
Gaming treats addiction?
"You got no idea, Julian. Julian, I need you. I need you to get that key and open the f- - -ing door and let me in. I got to play 'Galaga.' " (Avclub.com)Games have, however, popped up in a few places as treatments for what ails ye--I don't think we'll be seeing it as a cure for nerd virginity syndrome any time soon, but Tetris can apparently treat PTSD:
Exposure to traumatic events can often come back to haunt people. Violent crime, car crashes, warfare: all of these bring with them the specter of long term psychiatric issues due to post-traumatic stress. Now a new study suggests that Tetris—yes, that Tetris—might be able to help with that problem. (ars technica)
Wednesday, January 7, 2009
Xbox360 outselling PS3--is anyone surprised?
In China, gaming is an addiction
We have a winner...
Chinese piracy for sale, special 2-for-1 deal!
Wii already released in China?
Microsoft bringing Xbox360 to China?
But how Microsoft prices the Xbox will be key, said Florian Pihs, assistant vice president of the market research firm Analysys.
“Microsoft has to choose whether to go for better software protection or if they’re going to charge more for the Xbox because there are already some gray imports,” he said, adding that most firms launching games expect them to trigger piracy.
Expects it to trigger piracy? What? This analyst needs to be fired. Xbox360 games sold in China are currently ALL PIRATED. You can't find legit copies. Duh.
Saturday, January 3, 2009
Will the PS2 ever die?
What does this mean? Are next-gen consoles just lame and sucky, like my great great grandmother's teats? Or are people just not seeing what the big hoohaw is about the Xbox 360, Wii, and PS3?
None of the above. Perhaps once console makers could rely on the market's steady growth to introduce new and more powerful systems that would outsell their predecessors, but the PS2 kinda futzed that up for everyone by selling enough systems to populate a decent-sized country. Obviously the next-gen consoles had no hope to match the PS2's sales, and I'm sure they weren't aiming for it, but Sony must feel a bit sad that the original Xbox is played more than the PS3 is.
Will another system ever sell as well as the PS2? Not until they all break down I suppose.
I predict, however, that the next-next-gen systems, perhaps the PS4 and Xbox^3, will do much better. The PS3 and 360 were stop-gaps, leaps ahead in performance but not really offering anything new in terms of gameplay. The PS3 did offer more innovation, but its high cost stifled it. Personally I think it's a great investment if you're not only looking for a gaming machine, but Sony is only starting to market it as such now. Next time around, boys...