Monday, January 19, 2009

Video Game Pirates are just Underserved Customers

During the Game Business Law summit Jason Holtman from Valve talked about how his company has reduced piracy of its products--and guess what, it's NOT by criminalizing them. Valve has succeeded by redefining the terms of engagement, looking at pirates not as douchewagons who just want to steal shit, but as underserved customers. In other words, they pirate because the game company isn't treating them right.

Valve's solution was to add value to its products and to make them as easily available in countries outside of the typical Western markets. I guess there's some stigma about developing nations because the governments might not be as steady, but the more I read, the more it seems to me that doing business globally requires one to understand the market in which you're trying to do business, more than worrying about which way the government policy winds are blowing. 

China is probably the far-off wet dream for many game developers and publishers right now; a huge market potential, but piracy, oh the piracy! It ruins the market, makes it unprofitable. 

I say bullhonkey. It's just that these companies' expectations don't match the situation on the ground. They want it to be tons of customers = easy money, but they don't want to make the deep investments required to get into the market and understand it. The profit will not be as explosive and ridiculously amazing as they think it should be. No one's going to be sleeping under quilts of stitched-together Ben Franklins. Any game company that really wants to reap the rewards has to think long-term, and has to really figure out what Chinese gamers want.

So what do they want? One place to look are the current successes: WOW, for example. I don't play it so I can't speak to why China loves it so much, but I'm sure market research companies can do the case studies other game developers/publishers would love to have. I think they will find that gamers here actually have a variety of interests, as FPS like CS are popular as well as RTS like StarCraft. 

I think they also want video games, as my earlier post about console sales indicates. The government has yet to approve the sales of consoles, but that it will happen is inevitable, and everyone should be preparing for this.

Most importantly, companies need to rethink how they're going to promote and sell their products. Rampant piracy makes traditional methods difficult, but Valve's experience is a valuable insight on alternative methods. Would that work in China? I have some doubts, but I think it stands a chance. 

Additional suggestions I have:

 Work with the gov't to promote "healthy" gaming (but only so far as that includes addiction rather than content)

Microtransaction gaming--sell the game for cheap or nothing at all and sell in-game accessories.

Episodic content--just a hunch, but I think Chinese gamers would enjoy this.

Understand that Chinese still don't have the spending power of the Western countries. Games need to be sold cheaper here (and if they're in Chinese, you don't have to worry much about overseas piracy anyway).

Sell online, partner up with Chinese online stores, e.g. Joyo-Amazon, Dangdang, buy360.

Support the gaming community: sponsor events, competitions, tournaments, charitable causes, etc. It's very important here to show you care about your customers. You need to show your loyalty in order to get theirs.

Any activity you want to engage in to limit piracy or warn piraters, get the government to support you first. If you have their backing, you'll be much better off if the Chinese public doesn't go for it.

In the same vein, remember that Chinese BBS forums can turn on you pretty quickly if you make a wrong step. Monitor the big ones and always be ready to respond. Engaging with consumers is one of the best ways to show you care about them.

And for me personally, would you console makers get busy persuading the gov't to allow console sales here? As that data I posted a few days ago shows, Chinese will buy them, and I guarantee you they want to play online.

 

China to require real name gamer registration

FTA:

The government will start real-name registration for online game players this year, said Zhang Yijun, director of the General Administration of Press and Publication's technology and digital publication department.

Four online game companies' operations have been suspended after it was found that their software did not have the mandatory anti-addiction system, he said in Qingdao on Wednesday.

To be sure this affects only PC games, as the console market doesn't officially exist in China, but this is clearly one of the challenges companies like Microsoft, Sony and Nintendo will face in introducing their systems to China.

Would they have to design a completely new online service just for China, that forces users to present proof of identity and is monitored for sensitive content? Would doing so be worth the economic benefits? I imagine Microsoft and Nintendo could make the argument that it would be, but I doubt Sony can.

UPDATE: According to ars technica, this registration is for MMO players only, but of course that would be a large percentage of online PC gamers in China. Console gamers might not have to worry then, unless Xbox Live and the PSN get classified as MMOs, which I wouldn't be surprised if they did. (ars technica)

Friday, January 16, 2009

World Cyber Games, yeah China does it

The World Cyber Games, apparently the Olympics of computer and video gaming (I just learned that it exists), does have a team from China. Some quick facts:

2008 WCG competitors: 15
Tournament participant since: 2000 (the tournament's first year, when it was called the World Cyber Game Challenge)

The team competed in: FIFA, Counter Strike, Star Craft and War Craft

Won 2nd place in 2001 (But I can't figure out where they won their medals from the winner charts)

Sadly does not compete in any console games--hope that changes soon though.

Also WCG really needs to update their info and their website--it lists China as having a mere 123,000,000 Internet users, although now that figure is over 300,000,000, and the site has way too much going on on the front page.

(WCG)

Wednesday, January 14, 2009

China's annual video game review is out!

FTA:

China's 46 million gamers spent $1.7 billion on online games in 2007, up 71% from 2006. Advanced casual and casual online games made up 21% of the total, and new flash-based casual versions of popular MMO and RTS games demonstrated the hardcore gamers' appetite to play casual games along with subscription MMOs. Online revenue is expected to reach $2.5 billion in 2008 and $6 billion in 2012, for a 29% compound annual growth rate in the five-year period.

"China's spending on games is up thanks to their booming economy," said Lisa Cosmas Hanson. "14 million hardcore Chinese gamers play online games more than 22 hours per week. They play online, LAN, and single-player offline PC games in China's 185,000 Internet cafés and increasingly on their PCs at home, thanks to falling prices and higher disposable income."

According to the 6th Annual Review & Forecast Report, part of an annual subscription of reports for publishers, hardware makers, service providers, and investors who need to understand China's fast-moving video game industry, gamers are buying consoles with their disposable income as well. "In spite of the regulation that has banned the sale of game consoles in China since the year 2000, gamers are flocking to stores that sell illegally imported Wii, Xbox 60, PS3 and PS2 machines to take part in the excitement of console gaming," said Hanson. "While these consoles are expensive for the average Chinese consumer, gamers are willing to spend money on them to supplement their online gaming experience, and unit sales hit 2.48 million units in 2007, up 75% over 2006."

Piracy remains an issue for packaged software via digital downloads and counterfeit copies of games, but legitimate sales of packaged offline PC games surged 56% in 2007, over 2006. Chinese gamers are showing that they like to buy the legitimate copies to ensure quality and to get customer support. (Business Wire)

(My bold)

Tuesday, January 13, 2009

Gaming treats addiction?

Not in China any time soon, I assure you.
It kinda sounds like replacing one addiction with another honestly, but I guess gaming wouldn't be quite so toxic to one's brain as whatever the eldest Baldwin brother was shoving up his nose:
"You got no idea, Julian. Julian, I need you. I need you to get that key and open the f- - -ing door and let me in. I got to play 'Galaga.' " (Avclub.com)
Games have, however, popped up in a few places as treatments for what ails ye--I don't think we'll be seeing it as a cure for nerd virginity syndrome any time soon, but Tetris can apparently treat PTSD:

Exposure to traumatic events can often come back to haunt people. Violent crime, car crashes, warfare: all of these bring with them the specter of long term psychiatric issues due to post-traumatic stress. Now a new study suggests that Tetris—yes, that Tetris—might be able to help with that problem. (ars technica)

Wednesday, January 7, 2009

Xbox360 outselling PS3--is anyone surprised?

I'm not, but statistics, in my opinion, are usually a load of crap anyway. I mean Al Gore wins the popular vote but loses the election, so apparently 50%+ of people can be wrong.

But I digress. Stats are bs here however you look at because on the one hand, the Xbox360 has sold 8 million more units than the PS3, but on the other, it has been out a year longer. So that negates the success right? Wrong, because the lead a year ago was only 5 million, so it is outselling the PS3. I think. Who knows. 

On the other other other hand, though, I'm surprised that the PS3 has sold 20 million units and yet has been called a total failure in the press lately. I mean, it's been a huge loss to Sony, as they've never made a profit on it, but that's still quite a few units, certainly more than I thought it was.

In China, gaming is an addiction

This article examines one of China's hundreds of gaming addiction treatment centers. I haven't read it yet as I'm at work and as you can tell I am a hard worker. I hear it's a good read though, so check it out

We have a winner...

China is quickly becoming known for its knock-off video game systems, none more (in)famous than the "Vii", a Nintendo Wii wannabe with far worse graphics and sketchier motion detection. Here's another shot at the prize though, presciently titled the "Winner". It attempts to replicate the PS3's multimedia functions while adding a touch of Wii with a motion detecting controller, and it is priced to move at $120-150. Watch out PS3, you have some serious competition for dead last in the console war!

Chinese piracy for sale, special 2-for-1 deal!

It's not just a Samsung Anycall rip-off, it's a Sony rip-off too! The Amycoll PS3, how could you go wrong with this one?

Wii already released in China?

I really hate sites that don't date their posts. Like this one. I assume it's not a new post because it says the Wii is expected to hit Chinese store shelves in late 2008, but guess what it's 2009 now, so why is my google news alerts just picking this up now. Stupid. 

Also stupid because I'm pretty sure that it's still not in China, officially. I mean, how could it possibly compete with the Vii anyway?

Microsoft bringing Xbox360 to China?

"Industry sources" say so, so it must be true!

But how Microsoft prices the Xbox will be key, said Florian Pihs, assistant vice president of the market research firm Analysys.


“Microsoft has to choose whether to go for better software protection or if they’re going to charge more for the Xbox because there are already some gray imports,” he said, adding that most firms launching games expect them to trigger piracy.


Expects it to trigger piracy? What? This analyst needs to be fired. Xbox360 games sold in China are currently ALL PIRATED. You can't find legit copies. Duh.


Saturday, January 3, 2009

Will the PS2 ever die?

It seems not. According to this report on kotaku, more people are playing PS2 than any other system, including the Wii, and by a ginormous margin. WTF? People, it's not 2005 anymore, come on and step up to the latest and greatest.

What does this mean? Are next-gen consoles just lame and sucky, like my great great grandmother's teats? Or are people just not seeing what the big hoohaw is about the Xbox 360, Wii, and PS3?

None of the above. Perhaps once console makers could rely on the market's steady growth to introduce new and more powerful systems that would outsell their predecessors, but the PS2 kinda futzed that up for everyone by selling enough systems to populate a decent-sized country. Obviously the next-gen consoles had no hope to match the PS2's sales, and I'm sure they weren't aiming for it, but Sony must feel a bit sad that the original Xbox is played more than the PS3 is.

Will another system ever sell as well as the PS2? Not until they all break down I suppose.

I predict, however, that the next-next-gen systems, perhaps the PS4 and Xbox^3, will do much better. The PS3 and 360 were stop-gaps, leaps ahead in performance but not really offering anything new in terms of gameplay. The PS3 did offer more innovation, but its high cost stifled it. Personally I think it's a great investment if you're not only looking for a gaming machine, but Sony is only starting to market it as such now. Next time around, boys...