Monday, March 23, 2009

Sorry I was busy playing online games and didn't notice that

The Anti-online game addiction system proves to be effective in China! Or so Xinhua says, stating that:
The number of Chinese online game players under the age of 18 has declined to 15 percent of total respondents in 2008 -- a 7 percent drop from the 2007's figure of 183 million -- according to a nationwide survey by the China Youth Social Service Center release on Wednesday.
Yes, online gaming addiction, a distinctly Chinese and Korean phenomenon thanks I think to their love of Internet cafes, is being crushed. That's good for humanity probably, not so good for Blizzard as it tries to bring WOTLK into China, whom it must convince is, although extremely popular, not habit-forming whatsoever. Haha sure, Blizzard. Good luck with that.

(thanks Xinhua via Gamesindustry.biz via Joystiq!)




Friday, March 20, 2009

Numbers we've been waiting for--PS3 Home stats!


Sounds exciting, I know. Stop looking at me like that, I know you're as eager to know as I am.

So, how is PS3 Home doing?

4 million registered users
55 minutes spent per session

4 million almost certainly means the total number who ever installed the thing, but I'd really like to know how many of those are actually using it, because yeah I went on quite a bit the first day it was stable, but since then, not so much. Just not a lot of interesting content yet, but I think it does have potential.

(thanks Kotaku!)

Wednesday, March 18, 2009

GAPP Fears Foreign MMOGs (most likely because of our huge skeletons)


Bill Vaughn, not to sound like a bigot, but you sure are a sexy dude! Or chick! I don't care! (note: photo at right is NOT of Bill Vaughn)

Aside from that, Bill relates a story from JLM Pacific Epoch stating that China's General Administration of Press and Publication
will look at the approval criteria of online games to ensure that the gaming youth of China is not overly exposed to foreign cultures, especially in the case of highly popular games such as Blizzard's World of Warcraft.
Looks like I was at least partially right. (I haven't given up on believing it's because they fear mass demonstrations and raping and pillaging in an online world, though!)

(thanks JLM Pacific Epoch via IncGamers!)

Tuesday, March 17, 2009

Video Gaming coming to Shanghai China!


Sorry I just lied to you. Shanghai will never see the light of an official video game market, probably ever, because it is sinking like 8cm into the sea every year. Eat your heart out, California!

Buuuut, Army of Two developers EA Montreal have announced the release of a sequel, titled Army of Two: the 40th Day. What that 40th day is, no one knows. I'm guessin it's the end of Noah's Flood and you get to watch all the animals mate, including Adam and Eve (hot!).

But the coolest thing about the game, and why I wasn't just randomly mentioning the destruction of Shanghai two paragraphs ago, is this:
In the sequel to Army of Two, Salem and Rios, the two blokes from the first game, go to Shanghai, China, which is nearly destroyed. They must "fight their way through ravaged city districts as they try to beat the odds and uncover the secret of the 40th Day."
Set in post-apocalyptic Shanghai? AWESOME. I hope they map the city accurately. Eat your heart out GTA IV!



(thanks Actiontrip!)

Thursday, March 12, 2009

No Skeletons in China!

China has now rejected Blizzard's second application to sell Wrath of the Lich King in China, citing "content that didn't meet requirements, including a city raid and skeleton characters"

Yes, skeleton characters. If I sit and really think about this for long enough, I bet I could figure out some really good reasons behind the skeleton fear, like if the Hu-ster had skeleton nightmares growing up during the Cultural Revolution (there were lots of skeletons back then!), but doing so would hurt my brain a lot and probably give me a stroke.

More likely China is just finding excuses for awhile to keep this foreign product out because they know how popular it is, and the government tends not to like anything that popular because it could somehow create a unified demographic that would then be difficult to manage. I understand this thinking, I know there are some crazy motherfuckers who would probably team up in WOW to try to kill virtual capitalist-roaders. So good on ya, China for stapping this potential problem balloon in the rubber skin before it explodes in a nasty yet kinky mess of shredded latex.

(thanks JLM Pacific Epoch via Massively.com via Joystiq.com)

Sunday, March 8, 2009

Donate real blood to enhance spilling of virtual blood at RE5 Blood Drive

Wow an even better idea--attaching the seriously bad-ass blood letting we all love to do in virtual worlds to blood donating in the real world. Nice work, Capcom, you've just:

won yourself new friends (they like me, really like me!) and maybe even respect
serviced the public 
serviced the public in a kind of ironic tie-in to your extremely violent game

I mean this, I'm not being my cynical, world-hating, sarcastic self. It can be tricky figuring out how to promote such a violent yet hopefully fun especially if they let us melee while on the fucking move game in a way that relates to the game's nature (blood, blood, zombies, blood!) yet also can benefit society. So good on ya for that.

(thanks Joystiq!)

Killzone Cupcakes, yum

Nothing goes together better than evil death machines and tasty cupcakes!

Ok I better preface this plug by saying I work in PR and so to my chagrin (not really) I like to point out clever bits of gaming PR once in awhile. This little stunt to promote the PS3's newest big mama title Killzone 2, which has sold like cupcakes (which sell better than hotcakes) does it quite well--freak the shit out of the game media before seducing them with the taste of sweet deadliness. Seriously, who would trust a cupcake from a Helghast? They have an emperor so they must be bad people! Go democracy!



Friday, March 6, 2009

Thank you Frank Yu!


I should thank my ever so resourceful Google News Alerts as well, for picking up on this Mr. Frank Yu, former Microsoft Xbox Regional Business Manager for Asia.

This article from Gamasutra describes one challenge the iPhone might face in entering the China market--that it could be defined as a "gaming device", all of which except for the Nintendo DS Lite (didn't know that!) are illegal to sell in China. I'm not sure I totally buy the argument, as iPod Touches, the second generation of which is a better gaming platform than the iPhone, are currently sold in China. Of course, the Chinese government could change its mind at any time about that.

More importantly though, Frank Yu looks like someone anyone interested in Asia and especially China's gaming industry should know and kiss up to or just agree to be friends with. His old MSDN blog is still hosted and can be read here and he is currently the CSO and COO of Shouji, a Beijing based mobile games developer, which has a blog as well.

(thanks Gamasutra!)

Tuesday, March 3, 2009

Get a plasma...


This weekend I splurged for a plasma tv. Well it wasn't really a splurge, seeing as prices have dropped so much and it was actually cheaper than my original LCD hdtv. But what it most definitely is, is awesome for gaming, and it's cheaper than LCDs that could match its image quality.

It's awesome in two areas--contrast detail and motion blur. Contrast detail is way sharper, and now I can not only see those fucking sniper assholes camping in COD as clearly as my overgrown toenails when I look down with my glasses on, but I can actually see the fucking sniper assholes when they're hiding in shadows. Take that fucking sniper assholes, I see you now.

Motion blur is totally gone except for what devs program into their games to make up for low framerates, but since there's none of that crap in COD, I'm playing a blur-free experience. It's much more noticeable than I thought it would be, and really makes my life of killing soldiers and sometimes Nazi Zombies much more satisfying as they don't disappear in a haze of pixels. 

So yes, get a plasma. Don't worry about the ridiculous energy consumption and weight, or burn-in, because a good one (I went with Panasonic) will get you more friends, all the ladies, and best of all, feared by your virtual enemies. Do it, do it now.

Modded Xboxes can play online?

I've long been living with the assumption that if one plays a modded xbox playing pirated games on Xbox Live, your IP address would be banned forever and ever till you die. Apparently that is not the case, according to this sort of obscure blog post that is written half in cryptic code talk, presumably based on Navajo language.

Basically it describes a piece of software called iextreme which is used to boot the xbox and allow it to play modded games. It is able to detect if anything goes awry with the boot process, which apparently would tip off MS that you're using a pirated game, and then shut down before your ip address gets reported. I mean, that's what I think it says, but my Navajo is rusty.

Of course, piracy is bad, don't do it . It hurts the poor defenseless game companies, and probably helps terrorists win or whatever. So just don't okay?

Dirt 2 Racin through Asia

Dirt 2, not a porno but in fact a PS3 game that lets you engage in some "off-road racing with an extreme sports attitude." Sounds like Dan Quayle is writing their copy again!

I only wish to point it out for having some cool Asian settings to race around, including China and Malaysia. Good up on ya, Dirt 2 devs, for including lesser known settings--I do assume by China that means racing along the Great Wall, around Tiananmen Square, and a sprint to the finish inside the Forbidden City. Anything less and I'll be superbly disappointed.

Monday, March 2, 2009

Something Useful Hits Home, Playstation Home that is!


I've been thinking for awhile to write about Playstation Home, the Second-Life lookalike service built by Sony but that really is more about generating ad revenue than letting people build flying penises to disrupt virtual conferences (I wish it had that feature though, seriously).

Basically Home lets you design a character with a pretty decent amount of customization in terms of facial features, and you can then run your avatar from your insanely real-world expensive apartment to other areas of the Home, including Home Central, the mall, bowling alley, movie theater and other areas designed by game developers to promote their games.

It looks great, but so far Home is a French Poodle that just won a dog show in Zimbabwe, i.e. looks like a million trillion Zimbabwe dollars on the outside, but is starving to death for food, I mean content, and content is (surprise!) the lifeblood of anything that has value. Yes, they did finally add clothes and furniture in the mall you can buy via microtransactions, but selection is pretty limited. In the mall you can also play chess, which is kinda cool, but like the arcade games, bowling and pool in the bowling alley, can only be played if there is actually an empty seat for your avatar. It's dumb to be that realistic as it defeats the whole advantage of a virtual world, but at the same time I like it for boldly daring to be so ironically annoying.

The movie theater is another place that could be cool, again, if they had content god dammit. all that plays on the single screen (what a crappy theater!) are a few trailers for games, over and over and over. Whoopity fucking do, how about we play a MOVIE in the MOVIE theater. Sony, you're a fucking distributor, why don't you have any rights to show MOVIES in the MOVIE theater? Worst execution of any concept in Home.

In the town square, called Central I think, there's not a lot going on either. The most popular activity I've seen so far is the music system which I under duress admit is kind of cool. It's cool that people can vote on what song should come next (I just typed suck instead of song by accident--typo or truth?), but the song collection is guess what limited as hell and mostly to crappy techno beats. At least you can make your avatar do various gestures, including a surprising number of dance moves. Makes me think the developers knew how barren Home would be and were looking for other ways to spice it up.

Well, guess what, somehow this idea succeeded, maybe because every other has failed so far, because you'll see a few dozen people dancing it up on the stage pretty much all the time. Bangin their heads doing the Rock n Roll gesture, or getting their robot on. It sure is fun. (note: periods can denote sarcasm)

the few outside companies that probably paid some pittance to get space in Home have created what I'll call "content" rather than content since it mostly sucks. Red Bull's space has some plane racing game that somehow has something to do with lethal caffeination overdoses, and some rooms in Far Cry and Drake's Fortune lands contain game environments but few or no interactive elements. It seems pretty worthless to me unless you're an obsessed fan of the games or on an extreme caffeine buzz.

This might all be beginning to change, however, if Warhawk's new Command Center and Sand Table have anything to say about it. Basically it's a war room, a place where you can see maps from the game and strategize, and meet others to start a game (one cool feature about Home--hopping into games with fellow lovers of the same game is pretty straightforward). The war room looks awesome, from the video on 1up's site:




You can actually place markers on maps representing different units in the game to plan out different strategies and whatnot. This is so much better for one reason and one reason only--it makes playing the paid-for game more fun (and teaches you how to kill better, who doesn't want to know that?). It's also good for game makers because it'll get people more interested in Warhawk, and probably help drive sales and yadda yadda yadda. But for us gamers, the important thing is that it makes the real game more fun, and that really should be the underlying mission of any of the video game related content in Home.

(thanks kotaku)

Two tvs is always better than one

So this weekend I took the plunge and bought a new TV, upgrading from a Philips LCD (42PFL5403) to a Panasonic Viera series Plasma (TH-42PZ80). Same size, but the kick ass image quality of a plasma (not to mention ass kicking 475w power consumption).

I decided to take the plunge because my friend decided he wanted to buy my old tv, and the new one wasn't much more than I sold the only one more. The new tv arrived before he could take my old away, however, so we did what any green-blooded video game losers with unbelievably tolerant girlfriends would do--dual-screen deathmatch!

With his ps3 on his new tv, mine on mine, a few more friends over, and voila we were blowing each other (away) in Killzone 2, Resistance 2, and we blew some Zombies (away), oh make that Nazi Zombies, in COD: WAW.

Killzone 2 looks absolutely awesome, and multiplayer wins for so many reasons, including not terrible lag, anyone can be healed, in-game match type switching, cookable grenades with gauge, leveling-based access to new classes and weapons. Can't wait to try more of the single player.

Saturday only got better as evening came on (did I mention we started at 2pm), when movie night time whipped around, and it was time to watch two of the greatest films made in the last five years: Batman Begins and The Dark Knight. Great Flying Spaghetti Monster Christopher Nolan is a talented man.

What did I learn from all this? Two tvs, not just better than one, but much more a life necessity than I realized. I thought my depression at the end of the night was from the sad awareness that Heath Ledger will never have the chance to reprise his role as Joker, and that Batman really is quite a failure in terms of Superhero-dom (doesn't save the girl, doesn't kill Joker, loses Harvey Dent, ruins his car... sigh), but I now know it was because I have seen the joy of having two tvs, a joy I most likely will never know again.